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- #How is the price for grains figured in farming simulator 11 mod
- #How is the price for grains figured in farming simulator 11 mods
- #How is the price for grains figured in farming simulator 11 Ps4
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#How is the price for grains figured in farming simulator 11 Ps4
XML data as I'm on ps4 so I can't open it.Lee 36 caliber bullet mold Lee machines their mold blocks from aluminum making them rust resistant.
#How is the price for grains figured in farming simulator 11 mods
When in fact when you look at the mods data, specifically the xml, you can see they have just raised that standard/base price scale by the 10% and 15% for the items they want to make you pay more for.Īh okay I see what I'm doing wrong thanks makes sense now also thanks for providing the
#How is the price for grains figured in farming simulator 11 mod
However this mod tries to balance the functionality of the silos and their convenience by increasing the purchase cost of the items using what the mod author has jokingly stated as being the 10% and 15% charges. Basically what I'm saying is buying prices always stay the same (Which is why buying a bag of seed from the store never alters in price, or buying lime from the lime station, or fuel from the gas station), selling prices alter wildly, so compare the prices of the items in this mod to what it costs to buy items and don't compare the prices to what you get at selling stations as they will always vary wildly as selling stations not only have the Price Scale coding in flux but also get another modifier to their pricing the 'pricePerLiter' value. Also if you are playing on a mod map, what you tend to find is the map authors adjust all these Price Scales for items and do it across their whole map from buy points to sell points.
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Where it gets a little bit harder is with sale points because their prices fluctuate from that original starting scale and rise and fall throughout your play through to simulate a living economy. Now this can change throughout the game based on the difficulty you selected when starting the game (New Farmer, Farm Manager, Start from Scratch) and what Economic Difficulty you have in the options. Now on most of Giants maps every item in the game starts with the price scale at 1. Every item in the game has been given a base price by Giants or as they call it in their coding "Price Scale". Given that math isn't my strongest subject, I may get a answer or I may give up and eat a frisbee due to frustration Honestly taking an average makes more sense let's say we have 3 sale points, all using the $/1000liter format, 1 is selling wheat for $980, 1 for $1500 and the last for $2500ĩ80+1500+2500=4,980÷3=1,660 then it adds 15% to that which is $249 add those together (1,660+249) and you get a total of $1,909 which is what you pay for each 1000 liters purchased, obviously this number would still fluctuate but it is all I can think of, the next question is would that require a script? If so then that alone may shatter this theory as I'm on ps4.Įdit- if no one beats me to it I'm going to load a test and buy a bunch of wheat and figure the numbers to see what it's basing off of. Now one problem about this is what sale point id it basing off of? Is it looking at the cheapest sale point or the most profitable sale point or is it taking a average? Hopefully that makes sense and is correct math isn't my strongest subject So in total you would spend $1,127 for purchasing 1000 liters while you would only make $980 for selling 1000 liters, but if the price increases to let say $1500/1000 liters it will be 15% of $1500 which is $225 dollars more so you would spend $1725 for purchasing 1000 liters while you would only make $980 for selling 1000 liters. Maybe it's basing off the current price so if you have wheat selling for $980/1000 liters it will be 15% of $980 which is $147 so you would be paying 147 dollars more than the current sale price. For example, I just bought corn from a price that is %60 lower than the lowest selling price at that time. There is no base definition to indentify %10 or %15 mentions in this mod. All is variable in different ranges depending on the economy setting. What are those? There are no standard or base crop buying or selling prices in the game.įirst of all there is no crop buying function in the base game let alone there is a price for it.